起動・前提準備
初期テーブル、依存状態、定期処理の点灯など、このクラスが動き始める前提をまとめています。
円盤(R半径)の床を Y 高さに敷き詰める。
com.example.rankingplugin.fantasy.taskfantasy/task/FairGroundTask.javaclass円盤(R半径)の床を Y 高さに敷き詰める。 - 1tick内で「訪問セル数」と「配置セル数」の2つの予算を厳守(フリーズ防止) - チャンクロード判定をチャンク単位でキャッシュ(軽量化) - 未ロードチャンク上のセルは deferred に積んで後で消化(穴埋め) - MilestonedTask への返値=「実際に置けた数」なので、100%で置き残しが出なくなる
円盤(R半径)の床を Y 高さに敷き詰める。fantasy.task パッケージの 小〜中規模クラスで、スケジューラを確認する起点です。全面展開版では、他の重点クラスと同じ章立てで読めるように補強しています。
FairGroundTaskensureChunkLoadedAsyncensureChunkLoadedCachereleaseTicketsexactCellCountstepisDonepmod初期テーブル、依存状態、定期処理の点灯など、このクラスが動き始める前提をまとめています。
メインスレッド境界とバックグラウンド処理が交差します。重い処理やタイミング起因の不具合を追うときの要所です。
このクラスが前提状態を揃え、外部から利用可能な形まで立ち上がる流れです。新規依存の追加や起動失敗の調査はまずここから追います。
イベント受理、判定、状態更新、通知までの主経路です。体感不具合や想定外の分岐はこの流れのどこで止まるかを見ると切り分けやすいです。
結果を保持し、必要なら永続化し、最後に掃除まで行う出口です。画面更新だけ合って保存が壊れるケースや残骸が残るケースの確認に向きます。
| Signature | 説明 | 主要呼び出し |
|---|---|---|
public FairGroundTask(JavaPlugin plugin,Location center, int radius, int y) | 依存オブジェクトや初期状態を受け取り、このクラスの動作を開始できる状態へ組み立てます。 | getWorld → getBlockX → getBlockZ → max → floor → sqrt |
| Name | Visibility | Kind | 説明 |
|---|---|---|---|
| FairGroundTask | public | コンストラクタ | 依存オブジェクトや初期状態を受け取り、このクラスの動作を開始できる状態へ組み立てます。 |
| ensureChunkLoadedCache | private | メソッド | 必要なテーブル・状態・前提条件が揃っているかを確認し、不足分を補います。 |
| ensureChunkLoadedAsync | private | メソッド | 必要なテーブル・状態・前提条件が揃っているかを確認し、不足分を補います。 |
| releaseTickets | private | メソッド | releaseTickets の主要処理を担当します。 |
| exactCellCount | public | メソッド | 半径rに含まれる整数格子点の厳密個数(進捗見積りに使用) |
| step | public | メソッド | step の主要処理を担当します。 |
| isDone | public | メソッド | 条件判定を行い、後続処理の分岐に使える真偽値を返します。 |
| exactCellCount | public | メソッド | 半径rに含まれる整数格子点の厳密個数(進捗見積りに使用) |
| pmod | private | メソッド | pmod の主要処理を担当します。 |
| hash32 | private | メソッド | 条件判定を行い、後続処理の分岐に使える真偽値を返します。 |
| patternMaterial | private | メソッド | patternMaterial の主要処理を担当します。 |
| exactCellCount | public | メソッド | 半径rに含まれる整数格子点の厳密個数(進捗見積りに使用) |
| exactCellCount | public | メソッド | 半径rに含まれる整数格子点の厳密個数(進捗見積りに使用) |
| unpackX | private | メソッド | unpackX の主要処理を担当します。 |
| unpackZ | private | メソッド | unpackZ の主要処理を担当します。 |
public FairGroundTask(JavaPlugin plugin,Location center, int radius, int y)依存オブジェクトや初期状態を受け取り、このクラスの動作を開始できる状態へ組み立てます。
JavaPlugin pluginLocation centerint radiusint yなし
private boolean ensureChunkLoadedCache(int wx, int wz)必要なテーブル・状態・前提条件が揃っているかを確認し、不足分を補います。
int wxint wzなし
private void ensureChunkLoadedAsync(int x, int z)必要なテーブル・状態・前提条件が揃っているかを確認し、不足分を補います。
int xint zなし
private void releaseTickets()releaseTickets の主要処理を担当します。
なし
public static long exactCellCount(int radius)半径rに含まれる整数格子点の厳密個数(進捗見積りに使用)
int radiusなし
public int step(int budget)step の主要処理を担当します。
int budgetなし
public boolean isDone()条件判定を行い、後続処理の分岐に使える真偽値を返します。
なし
public static long exactCellCount(int radius) { radius = Math.max(1, radius); long r2 = (long) radius * (long) radius; long total = 0; for (int z = -radius; z <= radius; z++) { long zz = (long) z * (long) z; long hw = (long) Math.floor(Math.sqrt(Math.max(0L, r2 - zz))); total += (hw * 2L + 1L); } return total; } public int step(int budget) { if (budget <= 0) return 0; if (phase == Phase.FILL) { final int visitCap = Math.max(256, budget << 2); int visited = 0, placed = 0; while (visited < visitCap && placed < budget && dz <= r) { int wx = cx + x, wz = cz + dz; visited++; if (ensureChunkLoadedCache(wx, wz)) { placeTile(wx, y, wz); placed++; } else { if (deferred.size() < DEFER_LIMIT) deferred.addLast(pack(wx, wz)); } x++; if (x > xEnd) { dz++; if (dz > r) break; xEnd = halfWidth[dz + r]; x = -xEnd; } } int retry = Math.min(512, Math.max(0, budget - placed)); while (retry-- > 0 && placed < budget && !deferred.isEmpty()) { long p = deferred.removeFirst(); int wx = unpackX(p), wz = unpackZ(p); if (ensureChunkLoadedCache(wx, wz)) { placeTile(wx, y, wz); placed++; } else { deferred.addLast(p); } } if (dz > r && deferred.isEmpty()) { pDz = -r; pXEnd = halfWidth[pDz + r]; pX = -pXEnd; phase = Phase.PATCH; } return Math.max(1, placed); } if (phase == Phase.PATCH) { int placed = 0; while (placed < budget && pDz <= r) { int wx = cx + pX, wz = cz + pDz; if (ensureChunkLoadedCache(wx, wz)) { Material expect = patternMaterial(wx, wz); Block b = world.getBlockAt(wx, y, wz); if (b.getType() != expect) { b.setType(expect, false); placed++; } } else { ensureChunkLoadedAsync(wx, wz); } pX++; if (pX > pXEnd) { pDz++; if (pDz > r) break; pXEnd = halfWidth[pDz + r]; pX = -pXEnd; } } if (pDz > r) { releaseTickets(); phase = Phase.DONE; } return Math.max(1, placed); } return 0; } public boolean isDone() { return phase == Phase.DONE; } /* 近似半径・mod・ハッシュの小道具 */ private static int approxRad(int dx, int dz)半径rに含まれる整数格子点の厳密個数(進捗見積りに使用)
int radius) { radius = Math.max(1, radius); long r2 = (long) radius * (long) radius; long total = 0; for (int z = -radius; z <= radius; z++) { long zz = (long) z * (long) z; long hw = (long) Math.floor(Math.sqrt(Math.max(0L, r2 - zz))); total += (hw * 2L + 1L); } return total; } public int step(int budget) { if (budget <= 0) return 0; if (phase == Phase.FILL) { final int visitCap = Math.max(256, budget << 2); int visited = 0, placed = 0; while (visited < visitCap && placed < budget && dz <= r) { int wx = cx + x, wz = cz + dz; visited++; if (ensureChunkLoadedCache(wx, wz)) { placeTile(wx, y, wz); placed++; } else { if (deferred.size() < DEFER_LIMIT) deferred.addLast(pack(wx, wz)); } x++; if (x > xEnd) { dz++; if (dz > r) break; xEnd = halfWidth[dz + r]; x = -xEnd; } } int retry = Math.min(512, Math.max(0, budget - placed)); while (retry-- > 0 && placed < budget && !deferred.isEmpty()) { long p = deferred.removeFirst(); int wx = unpackX(p), wz = unpackZ(p); if (ensureChunkLoadedCache(wx, wz)) { placeTile(wx, y, wz); placed++; } else { deferred.addLast(p); } } if (dz > r && deferred.isEmpty()) { pDz = -r; pXEnd = halfWidth[pDz + r]; pX = -pXEnd; phase = Phase.PATCH; } return Math.max(1, placed); } if (phase == Phase.PATCH) { int placed = 0; while (placed < budget && pDz <= r) { int wx = cx + pX, wz = cz + pDz; if (ensureChunkLoadedCache(wx, wz)) { Material expect = patternMaterial(wx, wz); Block b = world.getBlockAt(wx, y, wz); if (b.getType() != expect) { b.setType(expect, false); placed++; } } else { ensureChunkLoadedAsync(wx, wz); } pX++; if (pX > pXEnd) { pDz++; if (pDz > r) break; pXEnd = halfWidth[pDz + r]; pX = -pXEnd; } } if (pDz > r) { releaseTickets(); phase = Phase.DONE; } return Math.max(1, placed); } return 0; } public boolean isDone() { return phase == Phase.DONE; } /* 近似半径・mod・ハッシュの小道具 */ private static int approxRad(int dx, int dzなし
private static int pmod(int a, int m)pmod の主要処理を担当します。
int aint mなし
private static int hash32(int x, int z)条件判定を行い、後続処理の分岐に使える真偽値を返します。
int xint zなし
private Material patternMaterial(int x, int z)patternMaterial の主要処理を担当します。
int xint zなし
public static long exactCellCount(int radius) { radius = Math.max(1, radius); long r2 = (long) radius * (long) radius; long total = 0; for (int z = -radius; z <= radius; z++) { long zz = (long) z * (long) z; long hw = (long) Math.floor(Math.sqrt(Math.max(0L, r2 - zz))); total += (hw * 2L + 1L); } return total; } public int step(int budget) { if (budget <= 0) return 0; if (phase == Phase.FILL) { final int visitCap = Math.max(256, budget << 2); int visited = 0, placed = 0; while (visited < visitCap && placed < budget && dz <= r) { int wx = cx + x, wz = cz + dz; visited++; if (ensureChunkLoadedCache(wx, wz)) { placeTile(wx, y, wz); placed++; } else { if (deferred.size() < DEFER_LIMIT) deferred.addLast(pack(wx, wz)); } x++; if (x > xEnd) { dz++; if (dz > r) break; xEnd = halfWidth[dz + r]; x = -xEnd; } } int retry = Math.min(512, Math.max(0, budget - placed)); while (retry-- > 0 && placed < budget && !deferred.isEmpty()) { long p = deferred.removeFirst(); int wx = unpackX(p), wz = unpackZ(p); if (ensureChunkLoadedCache(wx, wz)) { placeTile(wx, y, wz); placed++; } else { deferred.addLast(p); } } if (dz > r && deferred.isEmpty()) { pDz = -r; pXEnd = halfWidth[pDz + r]; pX = -pXEnd; phase = Phase.PATCH; } return Math.max(1, placed); } if (phase == Phase.PATCH) { int placed = 0; while (placed < budget && pDz <= r) { int wx = cx + pX, wz = cz + pDz; if (ensureChunkLoadedCache(wx, wz)) { Material expect = patternMaterial(wx, wz); Block b = world.getBlockAt(wx, y, wz); if (b.getType() != expect) { b.setType(expect, false); placed++; } } else { ensureChunkLoadedAsync(wx, wz); } pX++; if (pX > pXEnd) { pDz++; if (pDz > r) break; pXEnd = halfWidth[pDz + r]; pX = -pXEnd; } } if (pDz > r) { releaseTickets(); phase = Phase.DONE; } return Math.max(1, placed); } return 0; } public boolean isDone() { return phase == Phase.DONE; } /* 近似半径・mod・ハッシュの小道具 */ private static int approxRad(int dx, int dz) { int ax = Math.abs(dx), az = Math.abs(dz); int hi = Math.max(ax, az), lo = Math.min(ax, az); return hi + (lo >> 1); } private static int pmod(int a, int m) { int r = a % m; return r < 0 ? r + m : r; } private static int hash32(int x, int z) { int h = x * 0x9E3779B1 ^ z * 0x85EBCA77; h ^= (h >>> 16); h *= 0x7FEB352D; h ^= (h >>> 15); return h; } private Material patternMaterial(int x, int z) { int dx = x - cx, dz = z - cz; int rad = approxRad(dx, dz); boolean ringRoad = (pmod(rad, 48) <= 1); boolean axialRoad = (pmod(dx, 96) <= 1) || (pmod(dz, 96) <= 1); boolean diagRoad = (pmod(dx + dz, 96) <= 1) || (pmod(dx - dz, 96) <= 1); if (ringRoad || axialRoad || diagRoad) { if (((hash32(x, z) & 0xFF) == 0) || (ringRoad && (pmod(rad, 12) == 0))) { return Material.SEA_LANTERN; } return (((dx >> 2) ^ (dz >> 2)) & 1) == 0 ? Material.SMOOTH_QUARTZ : Material.QUARTZ_BLOCK; } int band = pmod(rad >> 3, 6); int checker = ((dx >> 2) + (dz >> 2)) & 1; switch ((band << 1) | checker) { case 0: return Material.WHITE_CONCRETE; case 1: return Material.LIGHT_BLUE_CONCRETE; case 2: return Material.PURPLE_CONCRETE; case 3: return Material.MAGENTA_CONCRETE; case 4: return Material.PINK_CONCRETE; case 5: return Material.BLUE_CONCRETE; case 6: return Material.AMETHYST_BLOCK; default: return Material.QUARTZ_BRICKS; } } /* ★実際に置く:必ず patternMaterial() を使う */ private void placeTile(int x, int y, int z)半径rに含まれる整数格子点の厳密個数(進捗見積りに使用)
int radius) { radius = Math.max(1, radius); long r2 = (long) radius * (long) radius; long total = 0; for (int z = -radius; z <= radius; z++) { long zz = (long) z * (long) z; long hw = (long) Math.floor(Math.sqrt(Math.max(0L, r2 - zz))); total += (hw * 2L + 1L); } return total; } public int step(int budget) { if (budget <= 0) return 0; if (phase == Phase.FILL) { final int visitCap = Math.max(256, budget << 2); int visited = 0, placed = 0; while (visited < visitCap && placed < budget && dz <= r) { int wx = cx + x, wz = cz + dz; visited++; if (ensureChunkLoadedCache(wx, wz)) { placeTile(wx, y, wz); placed++; } else { if (deferred.size() < DEFER_LIMIT) deferred.addLast(pack(wx, wz)); } x++; if (x > xEnd) { dz++; if (dz > r) break; xEnd = halfWidth[dz + r]; x = -xEnd; } } int retry = Math.min(512, Math.max(0, budget - placed)); while (retry-- > 0 && placed < budget && !deferred.isEmpty()) { long p = deferred.removeFirst(); int wx = unpackX(p), wz = unpackZ(p); if (ensureChunkLoadedCache(wx, wz)) { placeTile(wx, y, wz); placed++; } else { deferred.addLast(p); } } if (dz > r && deferred.isEmpty()) { pDz = -r; pXEnd = halfWidth[pDz + r]; pX = -pXEnd; phase = Phase.PATCH; } return Math.max(1, placed); } if (phase == Phase.PATCH) { int placed = 0; while (placed < budget && pDz <= r) { int wx = cx + pX, wz = cz + pDz; if (ensureChunkLoadedCache(wx, wz)) { Material expect = patternMaterial(wx, wz); Block b = world.getBlockAt(wx, y, wz); if (b.getType() != expect) { b.setType(expect, false); placed++; } } else { ensureChunkLoadedAsync(wx, wz); } pX++; if (pX > pXEnd) { pDz++; if (pDz > r) break; pXEnd = halfWidth[pDz + r]; pX = -pXEnd; } } if (pDz > r) { releaseTickets(); phase = Phase.DONE; } return Math.max(1, placed); } return 0; } public boolean isDone() { return phase == Phase.DONE; } /* 近似半径・mod・ハッシュの小道具 */ private static int approxRad(int dx, int dz) { int ax = Math.abs(dx), az = Math.abs(dz); int hi = Math.max(ax, az), lo = Math.min(ax, az); return hi + (lo >> 1); } private static int pmod(int a, int m) { int r = a % m; return r < 0 ? r + m : r; } private static int hash32(int x, int z) { int h = x * 0x9E3779B1 ^ z * 0x85EBCA77; h ^= (h >>> 16); h *= 0x7FEB352D; h ^= (h >>> 15); return h; } private Material patternMaterial(int x, int z) { int dx = x - cx, dz = z - cz; int rad = approxRad(dx, dz); boolean ringRoad = (pmod(rad, 48) <= 1); boolean axialRoad = (pmod(dx, 96) <= 1) || (pmod(dz, 96) <= 1); boolean diagRoad = (pmod(dx + dz, 96) <= 1) || (pmod(dx - dz, 96) <= 1); if (ringRoad || axialRoad || diagRoad) { if (((hash32(x, z) & 0xFF) == 0) || (ringRoad && (pmod(rad, 12) == 0))) { return Material.SEA_LANTERN; } return (((dx >> 2) ^ (dz >> 2)) & 1) == 0 ? Material.SMOOTH_QUARTZ : Material.QUARTZ_BLOCK; } int band = pmod(rad >> 3, 6); int checker = ((dx >> 2) + (dz >> 2)) & 1; switch ((band << 1) | checker) { case 0: return Material.WHITE_CONCRETE; case 1: return Material.LIGHT_BLUE_CONCRETE; case 2: return Material.PURPLE_CONCRETE; case 3: return Material.MAGENTA_CONCRETE; case 4: return Material.PINK_CONCRETE; case 5: return Material.BLUE_CONCRETE; case 6: return Material.AMETHYST_BLOCK; default: return Material.QUARTZ_BRICKS; } } /* ★実際に置く:必ず patternMaterial() を使う */ private void placeTile(int x, int y, int zなし
public static long exactCellCount(int radius) { radius = Math.max(1, radius); long r2 = (long) radius * (long) radius; long total = 0; for (int z = -radius; z <= radius; z++) { long zz = (long) z * (long) z; long hw = (long) Math.floor(Math.sqrt(Math.max(0L, r2 - zz))); total += (hw * 2L + 1L); } return total; } public int step(int budget) { if (budget <= 0) return 0; if (phase == Phase.FILL) { final int visitCap = Math.max(256, budget << 2); int visited = 0, placed = 0; while (visited < visitCap && placed < budget && dz <= r) { int wx = cx + x, wz = cz + dz; visited++; if (ensureChunkLoadedCache(wx, wz)) { placeTile(wx, y, wz); placed++; } else { if (deferred.size() < DEFER_LIMIT) deferred.addLast(pack(wx, wz)); } x++; if (x > xEnd) { dz++; if (dz > r) break; xEnd = halfWidth[dz + r]; x = -xEnd; } } int retry = Math.min(512, Math.max(0, budget - placed)); while (retry-- > 0 && placed < budget && !deferred.isEmpty()) { long p = deferred.removeFirst(); int wx = unpackX(p), wz = unpackZ(p); if (ensureChunkLoadedCache(wx, wz)) { placeTile(wx, y, wz); placed++; } else { deferred.addLast(p); } } if (dz > r && deferred.isEmpty()) { pDz = -r; pXEnd = halfWidth[pDz + r]; pX = -pXEnd; phase = Phase.PATCH; } return Math.max(1, placed); } if (phase == Phase.PATCH) { int placed = 0; while (placed < budget && pDz <= r) { int wx = cx + pX, wz = cz + pDz; if (ensureChunkLoadedCache(wx, wz)) { Material expect = patternMaterial(wx, wz); Block b = world.getBlockAt(wx, y, wz); if (b.getType() != expect) { b.setType(expect, false); placed++; } } else { ensureChunkLoadedAsync(wx, wz); } pX++; if (pX > pXEnd) { pDz++; if (pDz > r) break; pXEnd = halfWidth[pDz + r]; pX = -pXEnd; } } if (pDz > r) { releaseTickets(); phase = Phase.DONE; } return Math.max(1, placed); } return 0; } public boolean isDone() { return phase == Phase.DONE; } /* 近似半径・mod・ハッシュの小道具 */ private static int approxRad(int dx, int dz) { int ax = Math.abs(dx), az = Math.abs(dz); int hi = Math.max(ax, az), lo = Math.min(ax, az); return hi + (lo >> 1); } private static int pmod(int a, int m) { int r = a % m; return r < 0 ? r + m : r; } private static int hash32(int x, int z) { int h = x * 0x9E3779B1 ^ z * 0x85EBCA77; h ^= (h >>> 16); h *= 0x7FEB352D; h ^= (h >>> 15); return h; } private Material patternMaterial(int x, int z) { int dx = x - cx, dz = z - cz; int rad = approxRad(dx, dz); boolean ringRoad = (pmod(rad, 48) <= 1); boolean axialRoad = (pmod(dx, 96) <= 1) || (pmod(dz, 96) <= 1); boolean diagRoad = (pmod(dx + dz, 96) <= 1) || (pmod(dx - dz, 96) <= 1); if (ringRoad || axialRoad || diagRoad) { if (((hash32(x, z) & 0xFF) == 0) || (ringRoad && (pmod(rad, 12) == 0))) { return Material.SEA_LANTERN; } return (((dx >> 2) ^ (dz >> 2)) & 1) == 0 ? Material.SMOOTH_QUARTZ : Material.QUARTZ_BLOCK; } int band = pmod(rad >> 3, 6); int checker = ((dx >> 2) + (dz >> 2)) & 1; switch ((band << 1) | checker) { case 0: return Material.WHITE_CONCRETE; case 1: return Material.LIGHT_BLUE_CONCRETE; case 2: return Material.PURPLE_CONCRETE; case 3: return Material.MAGENTA_CONCRETE; case 4: return Material.PINK_CONCRETE; case 5: return Material.BLUE_CONCRETE; case 6: return Material.AMETHYST_BLOCK; default: return Material.QUARTZ_BRICKS; } } /* ★実際に置く:必ず patternMaterial() を使う */ private void placeTile(int x, int y, int z) { if (com.example.rankingplugin.fantasy.util.NoBuildMask.isProtected(world, x, y, z)) return; Material m = patternMaterial(x, z); Block b = world.getBlockAt(x, y, z); if (b.getType() != m) b.setType(m, false); } /* x,z を long にパックしてキューに積む */ private static long pack(int x, int z)半径rに含まれる整数格子点の厳密個数(進捗見積りに使用)
int radius) { radius = Math.max(1, radius); long r2 = (long) radius * (long) radius; long total = 0; for (int z = -radius; z <= radius; z++) { long zz = (long) z * (long) z; long hw = (long) Math.floor(Math.sqrt(Math.max(0L, r2 - zz))); total += (hw * 2L + 1L); } return total; } public int step(int budget) { if (budget <= 0) return 0; if (phase == Phase.FILL) { final int visitCap = Math.max(256, budget << 2); int visited = 0, placed = 0; while (visited < visitCap && placed < budget && dz <= r) { int wx = cx + x, wz = cz + dz; visited++; if (ensureChunkLoadedCache(wx, wz)) { placeTile(wx, y, wz); placed++; } else { if (deferred.size() < DEFER_LIMIT) deferred.addLast(pack(wx, wz)); } x++; if (x > xEnd) { dz++; if (dz > r) break; xEnd = halfWidth[dz + r]; x = -xEnd; } } int retry = Math.min(512, Math.max(0, budget - placed)); while (retry-- > 0 && placed < budget && !deferred.isEmpty()) { long p = deferred.removeFirst(); int wx = unpackX(p), wz = unpackZ(p); if (ensureChunkLoadedCache(wx, wz)) { placeTile(wx, y, wz); placed++; } else { deferred.addLast(p); } } if (dz > r && deferred.isEmpty()) { pDz = -r; pXEnd = halfWidth[pDz + r]; pX = -pXEnd; phase = Phase.PATCH; } return Math.max(1, placed); } if (phase == Phase.PATCH) { int placed = 0; while (placed < budget && pDz <= r) { int wx = cx + pX, wz = cz + pDz; if (ensureChunkLoadedCache(wx, wz)) { Material expect = patternMaterial(wx, wz); Block b = world.getBlockAt(wx, y, wz); if (b.getType() != expect) { b.setType(expect, false); placed++; } } else { ensureChunkLoadedAsync(wx, wz); } pX++; if (pX > pXEnd) { pDz++; if (pDz > r) break; pXEnd = halfWidth[pDz + r]; pX = -pXEnd; } } if (pDz > r) { releaseTickets(); phase = Phase.DONE; } return Math.max(1, placed); } return 0; } public boolean isDone() { return phase == Phase.DONE; } /* 近似半径・mod・ハッシュの小道具 */ private static int approxRad(int dx, int dz) { int ax = Math.abs(dx), az = Math.abs(dz); int hi = Math.max(ax, az), lo = Math.min(ax, az); return hi + (lo >> 1); } private static int pmod(int a, int m) { int r = a % m; return r < 0 ? r + m : r; } private static int hash32(int x, int z) { int h = x * 0x9E3779B1 ^ z * 0x85EBCA77; h ^= (h >>> 16); h *= 0x7FEB352D; h ^= (h >>> 15); return h; } private Material patternMaterial(int x, int z) { int dx = x - cx, dz = z - cz; int rad = approxRad(dx, dz); boolean ringRoad = (pmod(rad, 48) <= 1); boolean axialRoad = (pmod(dx, 96) <= 1) || (pmod(dz, 96) <= 1); boolean diagRoad = (pmod(dx + dz, 96) <= 1) || (pmod(dx - dz, 96) <= 1); if (ringRoad || axialRoad || diagRoad) { if (((hash32(x, z) & 0xFF) == 0) || (ringRoad && (pmod(rad, 12) == 0))) { return Material.SEA_LANTERN; } return (((dx >> 2) ^ (dz >> 2)) & 1) == 0 ? Material.SMOOTH_QUARTZ : Material.QUARTZ_BLOCK; } int band = pmod(rad >> 3, 6); int checker = ((dx >> 2) + (dz >> 2)) & 1; switch ((band << 1) | checker) { case 0: return Material.WHITE_CONCRETE; case 1: return Material.LIGHT_BLUE_CONCRETE; case 2: return Material.PURPLE_CONCRETE; case 3: return Material.MAGENTA_CONCRETE; case 4: return Material.PINK_CONCRETE; case 5: return Material.BLUE_CONCRETE; case 6: return Material.AMETHYST_BLOCK; default: return Material.QUARTZ_BRICKS; } } /* ★実際に置く:必ず patternMaterial() を使う */ private void placeTile(int x, int y, int z) { if (com.example.rankingplugin.fantasy.util.NoBuildMask.isProtected(world, x, y, z)) return; Material m = patternMaterial(x, z); Block b = world.getBlockAt(x, y, z); if (b.getType() != m) b.setType(m, false); } /* x,z を long にパックしてキューに積む */ private static long pack(int x, int zなし
private static int unpackX(long v)unpackX の主要処理を担当します。
long vなし
private static int unpackZ(long v)unpackZ の主要処理を担当します。
long vなし
FairGroundTask → getWorld → getBlockX → getBlockZ → max → floorensureChunkLoadedAsync → isChunkLoaded → getClass → getMethod → invoke → removeensureChunkLoadedCache → isChunkLoaded → ensureChunkLoadedAsyncstep → max → ensureChunkLoadedCache → placeTile → size → addLastreleaseTickets → isChunkLoaded → getChunkAt → getClass → getMethod → invokeexactCellCount → isProtected → patternMaterial → getBlockAt → getType → setType